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Movie night at >>122860

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how does one get out of a slump and start "doing shit"?
>>116664 (OP) 
Your whole family is gay if you dont start now
Replies: >>117026
>>116664 (OP) 
Cut out distractions and force yourself to do whatever it is you're trying to do until you get into the flow state
>>116664 (OP) 
Any time you ever get in the mood of "I should stop wasting time" is the exact time you need to start doing things. Do not wait, procrastination never works, you'll never start it tomorrow. Just start something as soon as you get the urge. Capture that urge and use it
>You start now.
Making it a part of your schedule is the most reliable method imo.
Replies: >>116713
>>116664 (OP) 
i think the point of this comic and the thing ive been trying to do is to be more forgiving with your past self. not more lenient with your current self but to stop beating yourself up with stuff that happened in the past.
i think were currently at a point in the comic that plans to explore that. shes currently trying to learn the restoration spell but cant because its powered by the users belief in themselves. its pretty hard to believe you can heal your hand when you just tried it 10 times and now your hand is way worse off. this is all because shes looking at what happened in the past to decide what might happen in the future. i think a big reason why shes stuck like this for now is the whole deal with her name. she doesnt seem to see it as changing what she calls herself to something humans can actually pronounce but instead that it actually changed WHO she is. this is obviously a coping mechanism so she doesnt have to deal with the pain of thinking about what happened back in hammerfell but while it does stop shield her from her past mistakes it also denies herself the credit of her improvement. whenever she fucks up she tells herself that she doesnt deserve the name katia managan but it fails to account for the fact that people dont exist in one point in time. katia managan and the girl from hammerfell are both constantly improving and not just whenever they have a name change. its like a river, water is constantly moving around and widening each side, changing it, but theres no need to call it a new river every second. once she realizes that shes already gone from someone who cant to someone who can countless times over less than 7 days she'll be able to cast that spell
Replies: >>116713
>>116712
i just ended up ranting about the comic but i guess that was good writing practice
>>116709
i think ill finally put in that daily alarm on my phone to do an hour of code
Replies: >>116717 >>116742
>>116713
How I have it is “I can’t do Y until I have X”. I suppose an example would be:
>I cant play vidya today until I do my hour of programming.
Replies: >>116721
>>116664 (OP) 
Have you tried just doing shit instead of doing nothing o algo?
>>116717
i do something similar already where i cant do weed for the week unless i finish certain work
>>116713
>hour of code
What would you be learning?
I can gib advice since I have some experience
Replies: >>116745
>>116742
i want to make a game
im starting out by reading the c++ for dummies book
as for the specifics of the game there are parts from a bunch of different genres i want to try. i know they wouldnt work all at the same time but ill figure out which parts are the most fun by trying them
Replies: >>116748 >>116751
>>116745
>I want to make a game by learning C++
Oh boy... I'm sure you heard this already but if you want to make a game use an engine. If you're learning C++ use Unreal, but I would recommend something simpler like Godot. Another option is modding,  you can start with modding Doom or Quake and once you get a feel for making a fun game loop i.e. weapons, engaging enemies, interesting maps, or even puzzles because scriptinf is powerful, you can try implement systems from scratch.

When learning, it's important not to get caught in tutorial hell. It's important to take small steps, if you want to build an FPS first build a game around a movement system, then shooting, then an AI system, and combine them all 

Also read The C++ Programming Language by Bjarne if you're a complete CS beginner or A Tour of C++ if you already know CS concepts. Every other book is a waste of paper, especially the one you're reading right now I can't imagine some generic shit being good at teaching modern C++ lol lmao
Replies: >>116765 >>116767
Jesus Christ that book came out in 2009 GET RID OF IT ASAP it will literally corrupt your mind with a bunch of useless garbage please stop reading it. Pirate the books I posted above
Replies: >>116767
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>>116745
you will get far, faaaaaaar more enjoyment from modding an existing game than from building an engine from scratch as the latter is too much for 1 person (that's why dev engineers get paid $200k a year each to do this as a team)
if you go the 3d route, you'll have to account for: physics, textures, lighting, shaders, 3d models, animations, particles, sound systems, user interfaces, npc pathfinding, multiplayer netcode, rendering optimization, level designer and modeling tools, and general game logic at the very minimum
ultimately, you will just end up reinventing the wheel as existing engines already do all of this (what I listed was for valve's source games)
you start from scratch only if you want to completely own your product and be free to sell it however you please, but even then, there's a good chance you can make revenue from modding anyway if you choose that route
>>116751
People build game engines from scratch? I’m tech illiterate and I think that’s a bad idea. IMO modding is good for staving off shit like art development because you don’t think it’s a lot until you have to do it from scratch, modding already gives you a shit ton of assets. Counterpoint is art design is probably the most SOVLful part of any vidya piece. Personally I’ve always wanted more city building RTS games.
Replies: >>116760
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>>116756
>People build game engines from scratch?
I had raylib in mind, which I assume no one has ever completed alone without losing their sanity, but even something more complete like godot still distracts too heavily away from the gameplay and focuses more on developing logic, which will make you burn out before you ever complete anything
hobby projects should be fun and not feel like a second job
Replies: >>116771
>>116748
Unreal 5 is bloated and sucks for anything thay isn't AAA. Godot is super buggy and janky and will be one headache after another to develop anything
just go with Unity, it's not good but it's manageable atleast. Or Unreal 4 if you insist with C++
Replies: >>116768
>>116750
this is a 2021 updated version
>>116748
i was thinking gms
>>116751
dont worry i wouldnt even DREAM of making a 3d game. closest thing id want to 3d is parallax graphics
even disregarding the programming part i wouldnt know where to start with 3d game design. it just seems a lot harder to guide players and give them the information they need especially as the games get more fast paced
Replies: >>116769 >>116772
>>116765
Genshin Impact is made in Unity and that game currently is the peak of the industry artwise and runs great on mobile devices. The foids are obsessed with that game too, I learn a lot about it talking with them and if I were to make a game it would be similar in spirit of genshin impact: stylized art that runs great on shit hardware (oh wait... that's just borderlands 2).
>>116767
Depends on what’s “3d” imo. Is a top down 3d modeled game 3d?
Replies: >>116777
>>116751
I think you can get plenty of enjoyment from making your engine from scratch. I've thought about it and how I'd design all the lower level systems and it seems like a fun challenge to tackle. The biggest thing about indie game dev is that it's a hobby, don't expect to make money off of it. Do it for fun, with how much shovelware is out there it's unlikely your game will sell a lot, so don't make that your goal.
>>116760
I too have been wanting to make a game with raylib. If only I didn't have other things I wanted to do, then I'd dedicate more time to it
>>116767
>this is a 2021 updated version
It doesn't matter. The only books worth reading are by the language maker himself, Bjarne, or industry experts. I don't know the author of that book, but if I had to assume (no offense to him), he's just a 9-5 programmer. Looking at the contents it doesn't cover: RAII, smart pointers, error handling, ranges/spans, etc. C++ is a different language now, I would recommend to either learn modern c++ from proper resources or not learn it at all.
Further looking into the author's personal website, it seems he is a grifter. Publishing many books such, he obviously has no experience in these languages, and is simply praying on new people to purchase his book to learn. I'm telling you, get the books from the language creator himself.
>>116769
i guess i could work with using 3d graphics to show the change in "phases" of what i have planned. it would be nice stylistically but i think id still rather not complicate things especially since this would be my first game
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>>116664 (OP) 
You just kinda do it
Or you change up your mindset and things just come to you and signing up to shit.
>>116666
absolutely true
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