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A thread about studying the fundamentals of art where all users,regardless of skill, can join to either post their own studies or to learn and improve their art skills, and maybe even post art tips for others to reference from.
Perspective, colouring, proportions, anatomy and so much more are what this thread is about.
Replies: >>117304
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Forgot to mention , non anthro drawings  are allowed here as well, this isn't meant to be like the art thread, as it is more like where artists can share their tips to drawing
Replies: >>117136
It also has to abide by the rules though ,as in no explicit drawings are allowed here
I recently bought a sketch book so I could do some studies. As someone who has not gone within a mile of an art school, what are the basics that I should be drilling to start? I was thinking of just doing shapes and just trying to do that over and over a little bit every day to build consistency
>>117118
Shapes is a good start , and then maybe after practicing enough with  them , you can try making much more abstract shapes
>>117102
Where do you find your references
Replies: >>117140
>>117136
Google
I'm never gonna get good at drawing boxes bros...
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>>117143
You don’t have to draw boxes, only Loomis-stands believe that
>>117143
Just 200 moar boxes
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Went on an indefinite pause after 70 boxes due to not being able to tell if it was getting better or not (each set of 5 always had at least a few lines parallel instead of converging; the exercise calls for them to converge well beyond the page's edge), and arbitrarily placing and foreshortening them felt like a missed opportunity. It's probably better to have a plan to arrange them, e.g. along some kind of curve like in a previous drawabox exercise. Though to be fair, it still is better to draw randomly rotated boxes than not to draw at all. 

1, 2 or 3 minute gesture drawing challenges seemed to be more entertaining, but the constantly ticking countdown timer and images automatically vanishing upon time running out made it a tense experience at times.
Replies: >>117269
>>117166
1 trillion more boxes to israel
how do you make right angles? i know that if you draw 2 lines that go to the same vanishing point theyre parallel (except when they get more vertical in which case you need to start using 3 point perspective i think) and whenever i look it up i just get told to do that but you can make an i shaped face made entirely out of quadrilaterals without any of them being squared or rectangles despite all the required sides being parallel
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>>117181
this is what i mean theres a c*be and another form with 3 sets of 4 parallel lines
idk why i didnt just screenshot but whatever
Everyone must watch Fundamental Art Education, also very nice art OP!
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>>117176
Nigga don't tell me you actually fell for drawabox. That shit is so awful and doesn't help anyone.
I found copying this reference to help a ton and infinitely more than that shitty "course". Tried copying this a few times while referencing it and then purely off of imagination. Also just using blender to copy boxes at random angles or to figure out the exact angle helps a bit. 
I think it's also really important to practice using boxes in your actual art even if you aren't good at it. Actually applying it helps you figure out a ton of shit that spamming a million random boxes just won't give you. After all the end goal is using boxes for your art, not being the world's best box artist that can draw boxes perfectly at any angle
Replies: >>117276
>>117269
>That shit is so awful
The one awful thing about it is their website layout.
>doesn't help anyone.
That's debatable, having sifted through some criticism of it in the past I've come to a conclusion that most of it comes from people who haven't had the attention span to get through the introduction and/or did not bother skimming through the contents of the rest of the course to see where it's going and how.
>I found copying this reference to help a ton 
Oh yea, have that one saved as a reference too. It's not too different from one of the box exercises, just has more angles.
>using blender to copy boxes at random angles or to figure out the exact angle helps a bit. 
That requires fiddling with the focal length to get the kind of foreshortening often used when drawing. The topic of focal length / angle of view is best saved for later imo and blender by itself is daunting for some.
>I think it's also really important to practice using boxes in your actual art even if you aren't good at it.
Precisely why I'd stopped drawing them in a vacuum, yes.
>artist that can draw boxes perfectly at any angle
Since a lot of artists rely on simplifying complex scenes to a bunch of boxes at first you'd think it would be a useful skill to have.

The author of the course is an autismo without a mind's eye who nonetheless accomplished things as a concept artist. The approach he suggests may very well work for others like him, I don't see the point of bashing on it.
>>117101 (OP) 
here's a bunch of resources from 4cuck, half of these links are probably dead but it's worth posting here anyways

>Videos:
Tyler Edlin - https://www.youtube.com/user/TylerE2284
Proko -https://www.youtube.com/user/ProkoTV
Sinix -https://www.youtube.com/user/sinixdesign
Scott Robertson -https://www.youtube.com/user/scottrobertsondesign
Matt Kohr (CtrlPaint) -https://www.ctrlpaint.com/library
Aaron Blaise -https://www.youtube.com/user/AaronBlaiseArt
Vilpu (Anatomy) - https://mega.nz/folder/9Pw1lYaS#Me7LSwlSg59lNGmkj9tt4w/folder/lPoXEYxS
LinesSensei- https://www.youtube.com/@LinesSensei

>Poses/Gestures:
QuickPoses -https://www.quickposes.com/en
PoseSpace -https://www.posespace.com/posetool/default.aspx
https://x6ud.github.io/#/ Animal Head Reference Finder
https://anatomy360.info/anatomy-scan-reference-dump/

>Books (navigable folders):
https://www.mediafire.com/?i44dwzkf9j9n8
https://6chan.moe/loomis/res/156.html
https://6chan.moe/loomis/res/1991.html (filled with scans, replace 6 with 8)
https://anonfiles com/OeEc64d4z1
https://www.mediafire.com/file/1hta2i7eqqj31ea/art_and_fear.pdf/file
https://mega.nz/folder/yxtCBLYZ#FbtGBQQunWVCrjMMIzJSyw

>Extra Resources
https://www.lackadaisycats.com/ishkabibble.php
https://sketchfab.com/calacademy
https://sketchfab.com/uod_museums
https://sketchfab.com/osuecampus
https://www.youtube.com/channel/UCwQnoDwr_NeAcKDRzqNfSRQ/videos
https://mega.nz/file/b5tFhKhC#ro27W6YRYGpWPCKGolp4Z6Mkeg3o7l9smy8EmZi26O8
https://www.youtube.com/channel/UCv6Z1VKjRcx8-uUyBNyQm1g/videos

>FAQ
Q: I'm a total beginner. Where should I start?
A: Do the exercises in either "Keys to Drawing" by Bert Dodson or "Drawing on the Right Side of the Brain" by Betty Edwards. Additionally, you can try the first few lessons of https://drawabox.com/ for building up muscle memory.

>>117118
assuming you're brand new to drawing, learn to draw from reference instead of symbol drawing. both Keys to Drawing and Drawing on the Right Side of the Brain should have exercises that show you how to do that
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>>117118
I was about to yap about habits, but if you're motivated enough, we're past that crap. One important thing, what do you want to draw in general, what's your goal? 
Anyways, from my point of view, the first thing you have to learn drawing is lines and rhythms and composition. Because if you can't draw a couple of beautiful simple lines, and arrange them beautifully, then drawing a beautiful landscape or living thing will be a huge problem (I had my experience).
Start doing those standard line sheets, search them up, get your hand and shoulder steady, not too relaxed, not too tense. Do hatching. Gradients. Train your feel of gradients. It's ultra important. Everything is gradients and rhythms. Lines are not even lines, they're like very sharp gradients. But don't stuff your head with line techniques for now, just learn to rhyme them lines, u feel me nyagga. When you've added some line knowledge to your muscle memory go search some refs, some objects or someone else and draw silhouettes using clear sharp strokes. This will train you some basic line proportions. Very basic exercise.
Next big thing is basic dynamics. Try giving those singular lines some properties, some thought. Like make a line feel heavy or light or fast or sad or joyful or whatever. Give the line SOVL. Because if you can't give sovl to a couple of simple lines then... yeah, the same with more complex stuff. I mean, if the purpose is to be artistic about it. But if the goal is just redrawing stuff, then thinking about it isn't crucial. It's something like human figure drawing, but you simplify it into a single line. Just try to learn beautifulness and rhythm. Don't add 3d shapes yet, because not only they'll be as crappy as your lines, but you'll also add perspective into the equation. And it distracts nubies much.
Next huge thing is composition. Btw feel free to try drawing any complex things you want in the meantime, don't make drawing into cube edging. You know about that "draw 100 cubes a day" right? I'm gazillion percent sure it's a roof ratish psyop to make nudraws buy shitty courses or leave drawing. Don't do that. Anyways, composition is like statics which made out of dynamics, in other words big thing made out of small things. It's the harmony of the whole picture. Division in black and white spots (not equal to lighting). Focus spots. This can be simple like some abstract minimalist crap and complex like Michelangelo crap (this shit is kinda deep, you better get some tutorials here (and everywhere else)). To train basic composition search some refs again, but this time some big scenes that hits instead of singular objects. Pick good ones and then try to paint the same picture but only using black and white color. That's the nucomposer exercise. Very cool. After some time you will learn that composition and proportion are brothers (or xisters perhaps), but I'm not going to get further into it, this shit is really huge, like look at the pyramid in the picture. If you fuck this up, everything else crumbles. Treat it like taking a good photograph. It doesn't matter how beautiful the landscape is, if you tilted your camera the wrong way.

Anyways that's just a general direction I recommend. You always can try anatomy or perspective or values or line technique or colors, but whatever you try, you can't ever get away with it without the rhythm and composition. They're fundamental fundamentals. Always here. Even in your walls. Observe nature too. Patterns much.
Also when searching tutorials, avoid "5 shits every artist farts wrong" or "You HAVE to watch this or you won't learn drawing and your mom dies" type of videos. Especially that nyagger norwood or artwood or whatever. He's the pinnacle of this shit. They just want to clickbait and sell your their shitty courses. The only worthy courses are those where they teach you some particular technique or style (Craig Mullins for ex. idk). The general shit is easy learnable by yourself by constant drawing.

Holy wall of text, I'm not reading all'at
How do I stop getting filtered by shading 
I just make random areas darker or brighter based on nothing but if it looks slightly better than being flat
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