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new mixed media "weird" aesthetic anthro platformer game recently announced

it seems like part of the game is about building a friendship between the player and player character which sounds interesting if executed well

https://youtu.be/QNZKJN0p7k8?si=tBdPrlr_hRV6LkYB

what does the boo think?
Yes I want to bang the fox woman with wide hips and thick thighs, next question
I'm not interested, sorry.
>ps1 graphics
>pixel art
>retro visuals to invoke a feeling of nostalgia
>unconventional game design
>something conventional twisted around into an abstract idea of a video game
>it doesn't feel like something that exists
>but because it doesn't exist, means that it does exist
Replies: >>129247 >>129248
>>129243
>be me
>see game
>eat apple
>sleep
Replies: >>129330 >>129384
>>129243
i get what you're saying, but i think its a bad idea to cede ground to identitarians in this way.

Its bogus and immature for trans people to claim ultrakill or any other game with these descriptors is something uniquely understood by them, its just a way of selfishly gatekeeping media that isn't theirs to begin with.

I can see why that would make it easy to dismiss media you see as superficial by specifically trying to appeal to that demographic, but if you do so flippantly, you'll lump in lots of stuff that is trying to do its own thing and is being co-opted by ideologues, you may even push some to believe they can only understand media they like if they engage with it the way that the ideologues want them to.

why would you use a lens to you yourself view as faulty to asses something?
Replies: >>129348 >>129384
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>>129239 (OP) 
>watched 3 times
>still no idea what the selling points are
>the logo is body horror.
>the trailer is difficult to follow because there are up to 4 different disconnected text messages on the screen at a time.
>the lyrics are just comprehensible enough for the brain to keep latching onto them and then dropping them again, further dividing attention, not to mention they sound like https://www.youtube.com/watch?v=6VVyVXz-drQ

It's either one of those "sike" indie games that pretend to be one thing but turn out to be another in a dramatic dark twist, often with a 4th wall break, or is made by a person on a spectrum. Not that either is a bad thing but that means gameplay integrity is less than assured and the experience is definitely going to be bizarre (or "bizarr" as the trailer spells it).
Replies: >>129537
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>>129247
joe
Yeah. I'm interested, actually.
>>129248
I'm sure those are all real words.
Replies: >>129538
>>129239 (OP) 
This looks pretty kino, actually. I am going to pirate it.
>b- but-
I, alfa poorfag, take what I want when I want!!!
Replies: >>129356
>>129353
No one here was going to object to your piracy volk
either a schizo or a clownfish made this
...possibly a schizo clownfish
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>>129248
>>129247
>>129381
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>>129381
Friendly fire will not be tolerated
Replies: >>129388 >>129445
>>129384
nyaggas were not kidding about the trans video essay phenomenon
also
>desire to exist
>kills themselves
need i say more?
>>129385
please stop reminding me. i'm like an old roof rat crying after having pictures of the holocaust shoved in my face, except it's worse for me because the holocaust never happened
>>129388
Posting will continue until morale improves
Replies: >>129409
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>>129392
>>129384
Word slop. Language slop. This reads like something I'd crap out to get an assignment done in high school and then cringe at years later.
>>129384
i fear that if i do make a game it ends up in the gameplay of these videos. its a never ending fear. thats why i hope it doesnt get popular. id rather starve to death
Replies: >>129535
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>>129388
Replies: >>129446 >>129524
>>129384
good thing my game looks like xbox-360 era shovelware it's never going to make it into one of those video essays
>>129385
>>129388
That drawing is so good it's unbelievable.
It would be one of the most funny things to happen if the clownfish started pushing white solidarity.
Like it has the same amount of humor potential as Jesus pretending to be a sniveling roof rat when you meet him. I'm just trying to imagine the whiplash.
Replies: >>129454
>>129422
>wastes his time in a Discovery Channel call waiting for someone to join
aww, poor guy...
>>129239 (OP) 
Seems neat.
>>129384
uuuuuuurrrrrrrrrrrrrrrrrrrrrrggggggggghhhhhhhhhhh.
>>129445
>does he know
>>129422
disregard my previous post, i don't want drama and im a retard
nice pic btw
Replies: >>129525
>>129524
Drama posting will continue until sufficient geks are milked
Replies: >>129526 >>129527
>>129525
no
>>129525
YUS
>>129418
Generalisimo, when will we get a demo?
>>129276
idk how else you'd want info to be communicated, yes theirs overlap but i don't think multiple watches of a 30 sec trailer is so much to ask.

selling points to me are:
procedurally generated platformer stages with some element of randomization. this could work out well or poorly, its really up to how the devs implement it.

interesting character and world design and aesthetic. highly subjective but i really dig the weird visual style, photobashing textures together while being super cheery but also slightly off putting in a very endearing way.

some narrative focused on growing a friendship between the player and player character. Again, up to execution and especially writing but i assume based off the trailer if you play well and make good decisions she'll come to trust you. The ending line "i feel much happier and safe when im with you" is kind of corny and on the nose but i did find it sweet in a way. I do think it could fall flat if the character progression doesn't support that attitude but ill be hopeful for now.

idk what to say about
>the logo is body horror
it just really isn't. if you don't like the aesthetic that's fine but its way too tame for that label.
Same for the lyrics, no problem if its not your thing but i like how the voice synthesizer is just on the edge of off putting but still cute.

I cant comment on the gameplay integrity point, i suppose we'll just have to see. im all here for a bizarr experience but i know thats not for everyone
Replies: >>129562
>>129348
glad to hear the game looks neat to you
but
why would you try to dismiss an argument by admitting you don't understand it?

i hope you know my argumentation would be the same if it was a group of some form of istiphobic bigots attempting to co-opt and gate keep an aesthetic
i think its bad for the art and in the long term also bad for the group attempting to do so

if you have an actual disagreement id prefer to hear that
Replies: >>129553
>>129381
it very well could be
but i think it deserves a chance to stand on its own as art
if the dev(s?) can make something of quality and meaning then all the power to them.
Wait, is there actually more to this than "Rawr X3 I'm so random... O.O" or something?

The only real question I have is, are there humans there?
Replies: >>129553
>>129538
I did understand your argument. It's just that the moment I read "identitarians" I immediately thought "oh boy looks like I'm back in AP Literature". I will never stop putting punctuation outside the quotation marks btw.
I do hesitate sometimes when I'm about to do my usual spiel of acting like a retard precisely for fear of disrupting genuine discussion such as you seem to be attempting to initiate. But I also can't help but find the sudden shift in tone from the typical imageboard banter jarring, which tickles my humerus.
>istiphobic
There really aren't any words in your first post which are difficult to grasp, though I'll admit you got me here.
>if you have an actual disagreement id prefer to hear that
There really isn't any, truthfully.
>>129552
Hopefully not.
>>129537
>idk how else you'd want info to be communicated,
They just shouldn't include that many disconnected texts on the screen at the same time. 
If the lyrics are too hard to comprehend either make them more easily understandable or don't put too much information into them; do away with the subtitles.

The explanatory texts should not be shown at the time when the viewer is dealing with 2 text boxes in the UI - both of which are higher contrast than the text below and attract the viewer's eye. 

As a thought experiment, try looking at the still image above as an outsider and ask yourself: in which order would you, the viewer, would process the information presented? I'd say it would go "I can help you through" into ""relationship grows!"" into "get over it!" and finally "communicate and grow your friendship!". What is worse for us is that in reality we, being anthro-attracted-persons, are also drawn to the shaking fox in the middle, which complicates it further. 

That is in no way the critique of the game itself, merely of the trailer. 

> i don't think multiple watches of a 30 sec trailer is so much to ask.
It's debatable, if you are already interested in the game you will watch the trailer multiple times and savor it, yes. 
If you are however an average potential buyer, you will likely swipe on to the next brainrot vid within the first 5 seconds. (but the fox appears 6 seconds in kek) So what they have to go on are pixelated flowers, a flashy logo of an unknown developer and a few musical notes. That part is okay, admittedly, but then the trailer goes into the "bizarr" territory but I'd say the kind of target audience that appreciates the randomness is also the one that doesn't like reading much. An ADHD user will probably move on to watching the next vid rather than rewatch the trailer to garner the meaning of all the texts he missed the first time.

tl;dr the trailer should captivate attention in the first seconds and then deliver all the key points without making the viewer rewatch

>interesting character
It's too early to say, there's not much to go on in the trailer. It's a fox with sunflowers (cute but not groundbreaking; we are biased towards foxes here but this may not be enough for an average person) that can also crawl like a spider and acknowledges the player's existence (a common trope in indie games afaik).

> if you play well and make good decisions she'll come to trust you
It does seem like it, though when they showed the decision-making process (with the anxious-looking fox and the options being essentially "beat it, pest" and "i luv u") the thing appears to be rather straightforward and predictable. 
That is a common thing even in the so-called AAA-games, where the player is presented with "moral dilemmas" or side quests (mass effect, metro etc) and it is painfully obvious that they will impact the finale in some way so you always have to help X, save Y, donate to Z etc, spend time with W if you want the good ending.

It is still possible that the author will subvert expectations and instead at some point it will be revealed that the player should have been building the fox's character by letting her handle some of the lesser problems herself instead of being overly reliant on the player. E.g. at some point the player and the fox are separated and depending on how happy yet self-sufficient the fox is she will deal with the problem differently, heavily impacting the plot and possibly the ending. Coddle her too much and she fails in some way, either getting injured or growing to resent the player. But I'd be surprised if that were to end up being the case.

>it just really isn't. if you don't like the aesthetic that's fine but its way too tame for that label.
I mean it's not that far from what the disclaimer in the trailer itself says:
>DISCLAIMER:
>This game features horror elements and themes, as well as the following:
>-Disturbing imagery
>Graphic imagery
So having read that, I looked at the Y-O-U logo again and saw: 
>a leg, arm and some other appendage blended together
>a realistic-looking eye
>a realistic-looking organic/meat tissue of sort
Considering the proximity to the eye, the tissue thing seemed "disturbing" to me. Not sure what it's supposed to be but again everything else have been body parts, so this has to be a body part as well. A tumor? Artist's interpretation of colon or just some unspecific meat?
Trying to put a positive spin on the U, it was probably (hopefully?) supposed to be a sausage.

>Same for the lyrics, no problem if its not your thing but i like how the voice synthesizer is just on the edge of off putting but still cute.
It is possible that I just struggle with comprehending those more than an average person, yes. For me stuff like ATC chatter, operas, church choirs etc is usually hard to discern.
Then again, they did hardcode the subtitles in (instead of just loading them into youtube separately so they can be toggled on)
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