>>129537
>idk how else you'd want info to be communicated,
They just shouldn't include that many disconnected texts on the screen at the same time.
If the lyrics are too hard to comprehend either make them more easily understandable or don't put too much information into them; do away with the subtitles.
The explanatory texts should not be shown at the time when the viewer is dealing with 2 text boxes in the UI - both of which are higher contrast than the text below and attract the viewer's eye.
As a thought experiment, try looking at the still image above as an outsider and ask yourself: in which order would you, the viewer, would process the information presented? I'd say it would go "I can help you through" into ""relationship grows!"" into "get over it!" and finally "communicate and grow your friendship!". What is worse for us is that in reality we, being anthro-attracted-persons, are also drawn to the shaking fox in the middle, which complicates it further.
That is in no way the critique of the game itself, merely of the trailer.
> i don't think multiple watches of a 30 sec trailer is so much to ask.
It's debatable, if you are already interested in the game you will watch the trailer multiple times and savor it, yes.
If you are however an average potential buyer, you will likely swipe on to the next brainrot vid within the first 5 seconds. (but the fox appears 6 seconds in kek) So what they have to go on are pixelated flowers, a flashy logo of an unknown developer and a few musical notes. That part is okay, admittedly, but then the trailer goes into the "bizarr" territory but I'd say the kind of target audience that appreciates the randomness is also the one that doesn't like reading much. An ADHD user will probably move on to watching the next vid rather than rewatch the trailer to garner the meaning of all the texts he missed the first time.
tl;dr the trailer should captivate attention in the first seconds and then deliver all the key points without making the viewer rewatch
>interesting character
It's too early to say, there's not much to go on in the trailer. It's a fox with sunflowers (cute but not groundbreaking; we are biased towards foxes here but this may not be enough for an average person) that can also crawl like a spider and acknowledges the player's existence (a common trope in indie games afaik).
> if you play well and make good decisions she'll come to trust you
It does seem like it, though when they showed the decision-making process (with the anxious-looking fox and the options being essentially "beat it, pest" and "i luv u") the thing appears to be rather straightforward and predictable.
That is a common thing even in the so-called AAA-games, where the player is presented with "moral dilemmas" or side quests (mass effect, metro etc) and it is painfully obvious that they will impact the finale in some way so you always have to help X, save Y, donate to Z etc, spend time with W if you want the good ending.
It is still possible that the author will subvert expectations and instead at some point it will be revealed that the player should have been building the fox's character by letting her handle some of the lesser problems herself instead of being overly reliant on the player. E.g. at some point the player and the fox are separated and depending on how happy yet self-sufficient the fox is she will deal with the problem differently, heavily impacting the plot and possibly the ending. Coddle her too much and she fails in some way, either getting injured or growing to resent the player. But I'd be surprised if that were to end up being the case.
>it just really isn't. if you don't like the aesthetic that's fine but its way too tame for that label.
I mean it's not that far from what the disclaimer in the trailer itself says:
>DISCLAIMER:
>This game features horror elements and themes, as well as the following:
>-Disturbing imagery
>Graphic imagery
So having read that, I looked at the Y-O-U logo again and saw:
>a leg, arm and some other appendage blended together
>a realistic-looking eye
>a realistic-looking organic/meat tissue of sort
Considering the proximity to the eye, the tissue thing seemed "disturbing" to me. Not sure what it's supposed to be but again everything else have been body parts, so this has to be a body part as well. A tumor? Artist's interpretation of colon or just some unspecific meat?
Trying to put a positive spin on the U, it was probably (hopefully?) supposed to be a sausage.
>Same for the lyrics, no problem if its not your thing but i like how the voice synthesizer is just on the edge of off putting but still cute.
It is possible that I just struggle with comprehending those more than an average person, yes. For me stuff like ATC chatter, operas, church choirs etc is usually hard to discern.
Then again, they did hardcode the subtitles in (instead of just loading them into youtube separately so they can be toggled on)