>>119732
>>119768
Okay, I've played it, two attempts on Ultra-violence. The hallways and rooms look pretty, the texture work and geometry look nice while being simple enough to easily appreciate the intent and craftsmanship behind it. DOOM is best thought of as a game of spatial reasoning and navigation, and a shooter second; I don't know whether you were consciously designing around "arenas" for being where the main combat is supposed to take place, but only the first "arena" with the blue keycard actually forces you to fight inside it instead of corner peeking from the hallway or picking off pinkies from behind a box, "boomer-shooters" being "arena-shooters" outside of multiplayer is a gamer hallucination and self-consciously designed arenas and are generally not all that interesting of spaces to fight within and navigate, shooting is not an inherently gratifying activity in nearly all shooters and the addition of circle strafing doesn't do much to change that, but that being said, I did kind of enjoy blasting down the hallways with the shotgun. The scenarios were varied enough that the shotguns, chaingun and rocket launcher all felt like they had their moments to shine, I didn't fire a single shot of the plasma rifle near the end though. For being made for a sourceport where you can jump, I was expecting a secret passage to be reached over one of the crates, but that's not a complaint or anything.
It's a nice map. Interested in seeing what your next one will be.