>>129537
>idk how else you'd want info to be communicated,
They just shouldn't include that many disconnected texts on the screen at the same time.
If the lyrics are too hard to comprehend either make them more easily understandable or don't put too much information into them; do away with the subtitles.
The explanatory texts should not be shown at the time when the viewer is dealing with 2 text boxes in the UI - both of which are higher contrast than the text below and attract the viewer's eye.
As a thought experiment, try looking at the still image above as an outsider and ask yourself: in which order would you, the viewer, would process the information presented? I'd say it would go "I can help you through" into ""relationship grows!"" into "get over it!" and finally "communicate and grow your friendship!". What is worse for us is that in reality we, being anthro-attracted-persons, are also drawn to the shaking fox in the middle, which complicates it further.
That is in no way the critique of the game itself, merely of the trailer.
> i don't think multiple watches of a 30 sec trailer is so much to ask.
It's debatable, if you are already interested in the game you will watch the trailer multiple times and savor it, yes.
If you are however an average potential buyer, you will likely swipe on to the next brainrot vid within the first 5 seconds. (but the fox appears 6 seconds in kek) So what they have to go on are pixelated flowers, a flashy logo of an unknown developer and a few musical notes. That part is okay, admittedly, but then the trailer goes into the "bizarr" territory but I'd say the kind of target audience that appreciates the randomness is also the one that doesn't like reading much. An ADHD user will probably move on to watching the next vid rather than rewatch the trailer to garner the meaning of all the texts he missed the first time.